Tracking Arrows, Not Just Counts
Maybe we should track arrows by angle and distance, not just numbers. It'd help know where they're coming from. But how do we balance that without making it too complex?
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Maybe we should track arrows by angle and distance, not just numbers. It'd help know where they're coming from. But how do we balance that without making it too complex?
A sword strike needs precision. Aim for the rider’s torso, where armor is weakest. Keep distance to avoid counterattacks. What’s the best way to close the gap without losing momentum?
Sword gives direct control in close fights. Stone is useful but has cooldown. I prefer sword for quick strikes. What's your go-to weapon?
I love using arrows from a distance, it's so much easier to pick off enemies without getting too close. But sometimes I feel like I'm missing out on the fun of close combat. Do you think there's a way to balance both styles without getting caught in a fight?
In Horses War, saving your spear can be key. It's a one-time use weapon, so timing matters. Should you hold it for a critical moment or throw it early? Sometimes, holding it can mean a big hit later. But if you're outnumbered, throwing it early might help your team. What's your go-to strategy?
Switching weapons mid-match feels natural, but I'm still learning when to hold on the stone. Should I wait for a clear shot or switch to sword if the enemy gets too close? Any tips on reading the cooldown without messing up my rhythm?